# Defining a New Class of Object¶

This section will introduce the basic syntax for defining a new class (a.k.a. type) of Python object. Recall that the phrase def is used to denote the definition of a function. Similarly, class is used to denote the beginning of a class definition. The body of the class definition, which is the indented region below a class statement, is used to define the class’ various attributes.

The following defines a new class of object, named MyGuy, specifying four attributes x, y, z, and f

# defining a new class/type of object
class MyGuy:
x = 1 + 2
y = [2, 4, 6]
z = "hi"

def f():
return 3

# leaving the indented region ends the class definition


Once this definition for a new class of object is executed, you can proceed to reference that object in your code. Here, we will access the various attributes of MyGuy.

>>> MyGuy.x
3

>>> MyGuy.y
[2, 4, 6]

>>> MyGuy.z
"hi"

>>> MyGuy.f
<function __main__.MyGuy.f>


See that all of the attributes can be accessed using the “dot” syntax: object.attribute_name. The attribute f is a function, thus we can call it and it will evaluate as expected:

# calling the attribute f
>>> MyGuy.f()
3


An object attribute that is also a function is referred to as a method. Thus f is a method of MyGuy.

MyGuy is the singular class object that embodies our class definition. It is akin to list, str, and int. We will use MyGuy to create objects that are instances of our class, in the same way that "cat" is an instance of str. More on this soon.

Takeaway:

The class expression denotes the definition of a new class of object, which entails defining the attributes of that class. An attribute can “bind” to that class other Python objects (integers, strings, lists, etc), including functions. Attributes that are functions are called methods. The syntax obj.attr is the dot syntax for “getting” the attribute named attr from the object named obj.

## The General Form of a Class Definition¶

The general form for a class definition is simply a collection of attribute definitions, which either take the form of variable assignments or function definitions, resulting in the formation of a new class of object, with its attributes and methods:

class ClassName:
""" class docstring """
<statement-1>
.
.
.
<statement-N>


where each <statement-j> defines an attribute (e.g. z = "hi" defines the attribute z, or a function definition creates a method) for that class of object.

Similar to function definitions, class definitions can contain effectively arbitrary Python code, and the definition has its own scope; however, any variables assigned within the class definition will be available as attributes.

# Any variable assigned within a class definition becomes
# available as an attribute for that class of object, even
# a variable defined in a for-loop becomes an attribute of
# that class.

class Dummy:
cnt = 0

for i in range(5, 11):
# i = 5
# i = 6
# ...
# i = 10
cnt += i

# last iteration of loop assigns i = 10
# thus i is an attribute of Dummy with value 10

>>> Dummy.cnt  # cnt = 0 + 5 + 6 + 7 + 8 + 9 + 10
45

>>> Dummy.i
10


Naming Classes of Objects:

The convention for naming a new class/type of object is to use “camel-casing”. Thus if I wanted to call my class of objects “pizza shop”, I would use the name PizzaShop. This is in contrast to variable names, function names, and instances of a class object (still to be introduced), where convention dictates the use of lower-case letters and underscores in place of spaces (snake-case).

Create a definition for the class of object named Dog. This class should have two attributes: “name” and “speak”. The “name” attribute should bind a string to the object (the name of the dog). The “speak” attribute should be a method, that takes a string as an input argument and returns that string with "*woof*" added to either end of it (e.g. "hello" -> "*woof* hello *woof*")

## Working with Object Attributes¶

Attempting to access an undefined attribute from an object will raise an AttributeError:

>>> MyGuy.apple
AttributeError: type object 'MyGuy' has no attribute 'apple'


We can use built-in function hasattr to inspect if an object possesses a particular attribute:

# demonstrating hasattr
>>> hasattr(MyGuy, "apple")  # MyGuy.apple is not defined
False

>>> hasattr(MyGuy, "x")      # MyGuy.x is defined
True


In addition to using the dot-syntax for accessing attributes, the built-in function getattr can be used to the same effect:

# demonstrating getattr
>>> MyGuy.x
3

>>> getattr(MyGuy, "x")
3


It may be surprising to discover that new attributes can be bound (or “set”) to the object after that class of object has already been defined. This can be done using the builtin-function setattr:

# use setattr to bind the attribute apple to MyGuy
>>> hasattr(MyGuy, "apple")  # MyGuy.apple is not defined
False

>>> setattr(MyGuy, "apple", "red")
>>> MyGuy.apple
'red'


Attributes can be defined/set even less formally, using a simple assignment syntax:

>>> hasattr(MyGuy, "grape")  # MyGuy.grape is not defined
False

# set the attribute grape to MyGuy
>>> MyGuy.grape = "purple"  # define and set the attribute 'grape'
>>> MyGuy.grape
'purple'

>>> MyGuy.x = -1  # set the attribute 'x' with a new value
>>> MyGuy.x
-1


It may seem like the class definition is reduced to a mere formality, since attributes can be set to an object at so casually. Although Python is known for permitting this loosey-goosey style of coding, know that it is generally bad form to create attributes for a class of object outside of its designated definition.

Takeaway:

hasattr, getattr, and setattr are built-in functions that allow us to, by the name of an attribute, check to see if it exists, access its value, and set its value, respectively. Python’s objects are shockingly flexible in that their attributes can be created outside of the formal space of the class definition. That being said, we should be civilized and treat the class definition as a formal contract/specification whenever possible.

Create a definition for the class of object named Dog. This class should have two attributes: “name” and “speak”. The “name” attribute should bind a string to the object (the name of the dog). The “speak” attribute should be a method, that takes a string as an input argument and returns that string with "*woof*" added to either end of it (e.g. "hello" -> "*woof* hello *woof*")
class Dog: